Punch Out Of Prison two chapters: yard unlock guide
How Punch Out Of Prison two chapters differ, how The Yard unlocks after one escape, and what Hall of Fame times track.
Learning Punch Out Of Prison two chapters starts with a choice between a first escape and a crate you have to carry. If the yard is still locked, Punch Out Of Prison two chapters explains the gate: escape Chapter 1 a single time and The Yard opens. That rule matters because every escape pays gems, both chapters keep their own fastest times, and a friend on your team adds a gem bonus.
zenixiope ships this only on Roblox, as an incremental simulator rather than a standalone Steam, PlayStation, Xbox, or mobile-store build. You break prison walls cube by cube in first person, sell the debris, and reinvest. Check the official Punch Out Of Prison page on Roblox for the live description, since visit counts and the update line can move.
What the November 2026 snapshot actually shows
The game launched on October 16, 2026. A public API read on November 3, 2026 listed a last update that same day, place ID 87263150662976, and universe ID 10771327607. The creator is zenixiope as a Roblox user, not a group. Matching that name is the fastest way to avoid a copied experience.
Server size and squad size are different limits. A server holds up to 30 players. An escape team stops at five. Upgrades bought for the team help everyone in that group, and a Roblox friend on the run adds 10 percent gems. The Full Crew badge wants all five inmates out together, so a busy server is not automatically a finished crew.
| Snapshot field | Official figure (Nov. 3, 2026) | How to use it |
|---|---|---|
| Creator | zenixiope (user, not a group) | Confirm you are in the real experience |
| Visits | 2,823,792 | Popularity only; not a difficulty stat |
| Favorites | 70,166 | Same caveat; not chapter progress |
| Votes | 2,446 up / 448 down (84.5% positive) | Quality signal, not a balance note |
| Concurrent players | 4,568 at fetch time | Changes by hour |
| Server cap | 30 | Shared world size |
| Escape party | Up to 5 | Full Crew needs all five |
| Genre | Simulation / incremental simulator | Expect repeat clears and upgrades |
Seasonal cosmetics belong in the past tense. Through November 2, the listing promoted pumpkin gloves, a candy shop, and spooky skins. On November 3 that advertised window had already ended. The description does not say whether those items stayed afterward, so this guide does not assume they did.
One code is confirmed in the developer text: RELEASE, for free gems. The gem amount is not published, and no other working code is confirmed. Extra codes or expiry dates on fan pages were not in the official text used here.
That frame is what Punch Out Of Prison two chapters rest on: two confirmed areas, one published unlock, and a board that stores a fastest time for each chapter. Numeric upgrade costs, damage values, drop rates, and exact layouts were not published. Where a number is missing below, it is missing on purpose.
Chapter 1 versus Chapter 2: The Yard
Punch Out Of Prison two chapters share a demolition loop, then split on the job you finish. Both offer Easy, Normal, and Hard. Both pay gems for an escape. Both can hold a fastest time. Neither has an officially published map, block-health chart, or price list.
Chapter 1 is the run that has to come first. The main description tells a team to find the hidden tunnel and break out together. It does not draw the path, name a block count, or rank the three difficulties by minutes. Treat the tunnel as the stated breakout idea, and learn the geometry inside the game instead of from a guessed diagram.
Chapter 2 is The Yard. The update tells you to unearth a buried crate and haul that crate to the gate. Carrying is a different job from opening a hole, so the second chapter is not Chapter 1 with a new backdrop. Helpers named with the yard are pigeons, Biscuit the dog, tower hoses, and a bulldozer. How much rubble each one moves is not officially published.
| Point of comparison | Chapter 1 | Chapter 2: The Yard |
|---|---|---|
| Unlock | Starting chapter | Opens after one Chapter 1 escape |
| Named objective | Hidden tunnel breakout with your team | Unearth the buried crate; haul it to the gate |
| Named helpers | Not listed as yard helpers | Pigeons, Biscuit the dog, tower hoses, bulldozer |
| Difficulties | Easy, Normal, Hard | Same three; no fourth tier is listed |
| Digging | First person, 13 hole shapes | Same system; no extra shape count is published |
| Hall of Fame | Fastest time tracked | Fastest time tracked separately |
| Map, damage, prices | Not officially published | Not officially published |
Walls in both chapters come apart cube by cube. Debris goes to the crusher, and that payout buys harder punches, larger holes, a roomier backpack, and helpers. Thirteen hole shapes are part of the base pitch, not a Chapter 2 exclusive. Gems from escapes unlock gloves, hit effects, classes, and emotes. The gym offers upgrades that stay with you between runs. None of those shop or gym prices appear in the official description.
Community reports add titles, not transcripts. One public video is titled "PUNCH OUT OF PRISON - TWO CHAPTERS, ONE ESCAPE! | CH1 & CH2 COMPLETED." Another is titled "We need to escape this damn prison! | Roblox : Punch Out Prison." Player experience like that can show pacing. It is not a quoted route, a crate coordinate, or a verified record, because no transcript was collected.
Unlocking The Yard and moving the crate
The unlock line is short. One escape from Chapter 1 opens Chapter 2. The text does not require Hard, a fully stripped map, or a clear under 20 minutes. Those goals are separate badges. An Easy clear fits the written rule. If a button stays locked after a real escape, that edge case is not documented on the public page.
Once The Yard is open, follow the two verbs that are actually printed: dig the crate free, then carry it to the gate. Punching still matters. Walls are still cubes, and the crusher is still how you fund the next upgrade. The page never lists crate weight, dig depth, a drop penalty, or the distance to the gate. Plan around dig, carry, and deliver, and read any extra penalty off the in-game prompt.
The gym is shared progress, not a chapter exclusive. Punch Out Of Prison two chapters both benefit from permanent training, which the page separates from the purchases you make with rubble during a run. Training costs are not officially published. Compare the number on the gym board instead of a copied spreadsheet.
Useful habits that stay inside the published rules:
- Clear Chapter 1 on a difficulty you can finish. Use Easy when the only goal is the unlock.
- Queue Roblox friends when you care about gems. The published friend bonus is 10 percent, and team upgrades help the whole group.
- Save a five-player escape for Full Crew. You do not need that badge to open The Yard.
- For Total Demolition, break every block of a chapter. Any difficulty counts, so Easy is a valid demolition setting.
- Ignore outside cost charts. Upgrade prices, damage, and drop rates are not in the official description.
| Step | What the official text supports | What you should not assume |
|---|---|---|
| Enter Chapter 1 | This clear is the key to the update | A required difficulty is not stated |
| Escape once | One escape unlocks The Yard | A Hall of Fame time is not required first |
| Dig up the crate | This is the Yard objective's start | Depth, tool, and spawn are not published |
| Carry it to the gate | The gate is the delivery target | Carry speed and fail states are not published |
| Escape for gems | Every escape pays gems | Pay per difficulty is not published |
| Check the board | Fastest times exist for both chapters | Standing record numbers are not in this snapshot |
Hall of Fame times, badges, and what fast means
The Hall of Fame is why Punch Out Of Prison two chapters stay useful after the first unlock. The page tracks fastest times for both chapters, plus most escapes, most blocks, and playtime. Standing record times are not printed in the description, and they are not in this snapshot. A "world record" quoted in comments is not an official figure. Read the board in game.
Badges hold the only hard performance numbers. Similar names are not the same goal. Speedrunner means an escape in under 20 minutes, and the badge text does not name a chapter. Hard Time means an escape on Hard, with no clock attached. Total Demolition means every block of a chapter on any difficulty, with nothing left standing. You can chase demolition on Easy and still meet that badge as written.
| Badge | Official requirement | Chapter note |
|---|---|---|
| Welcome to Prison | Get locked up, then start breaking out | Onboarding, not a clear |
| First Escape | Break out for the first time | The unlock-shaped clear |
| Speedrunner | Escape in under 20 minutes | Chapter is not named |
| Hard Time | Escape on Hard | Difficulty, not a timer |
| Total Demolition | Every block of a chapter, any difficulty | Either chapter qualifies |
| Full Crew | Escape with 5 inmates | Party rule, not a solo time |
| Repeat Offender | Escape 10 times | Chapter is not specified |
| Veteran Escapee | Escape 25 times | Chapter is not specified |
| Wall Breaker | Break 100,000 cubes | No chapter split is published |
| Hand of God | Land a GOD PUNCH (1 in 1,000 punches) | Rate is official; no pity timer is listed |
| Week Behind Bars | Claim the daily reward 7 days in a row | A streak, not a chapter |
| Saw / Met The Owner | See the owner in the lobby, or share a cell | Social badges, not The Yard |
Other counters never mention a chapter at all. Ten escapes, twenty-five escapes, and 100,000 cubes are account-style totals in the badge text. Hand of God is a rare punch, stated as 1 in 1,000, not a map mechanic. Seven daily claims in a row are a login streak. Seeing the owner, or sharing a cell with them, does not advance the crate.
Keep the boards separate. A Chapter 1 time does not replace a Chapter 2 time, and the page never says it does. Community videos often bundle both clears into one upload. That is a player-experience format, not a rule that both chapters must be finished in a single sitting. The unlock can come from an earlier session.
Passes, team gems, and a clean first plan
Seven passes were on the public game-pass list for November 3, 2026, with official Robux prices. What each one changes is known only from its name. No official damage figure, luck rate, pocket size, or guard timer was published. The x2 Gems name says gems are doubled. It does not explain stacking with the 10 percent friend bonus, so no combined formula belongs here.
| Game pass | Price (Robux) | What is safe to say |
|---|---|---|
| Mega Fists | 199 | Stronger fists are implied; no damage number |
| Lucky Fists | 129 | Luck is implied; no rate was published |
| VIP Cell | 149 | Name only; cell bonuses are not numbered |
| Bribed Guard | 129 | Name only; guard values are not published |
| x2 Gems | 99 | Name says double gems; stacking is undescribed |
| Auto Sell | 79 | Automatic selling is implied; timing is not published |
| Bigger Pockets | 49 | More carry space is implied; size is not published |
Passes are optional. The free loop is already on the page: sell rubble at the crusher, buy stronger punches, wider holes, more pack space, and helpers, then spend escape gems on cosmetics and emotes. Suggestions go on the in-game ideas board, which is the channel the developer names. That board is also why later areas should stay unlabeled until the description confirms them.
For a first pair of clears, use this order:
- Enter RELEASE if you want the free gems, and skip every unconfirmed code.
- Punch, sell, and buy one upgrade whose price you can see in game.
- Escape Chapter 1 once. That single clear is the published key to The Yard.
- On Chapter 2, unearth the buried crate and carry it to the gate. Use the yard helpers without assuming a hidden stat chart.
- Pick one Hall of Fame target: a chapter time, escape count, block count, or playtime.
- Match one badge to that target. Under 20 minutes, Hard, full demolition, and a five-player crew are different runs.
Treating Punch Out Of Prison two chapters as separate scoreboards saves wasted attempts. A slow Chapter 1 clear is enough to unlock The Yard. A later, cleaner clear can still take the fastest-time slot. The crate run can wait until the punch loop feels stable. Yard helpers belong to that second map; they are not a hidden Chapter 1 requirement.
If a walkthrough prints crate coordinates, upgrade damage, drop rates, or a third chapter as official fact, compare it with the Roblox page before you spend Robux or a long evening. Only these two chapters are confirmed in the developer description. Anything beyond them is not official here. Unpublished numbers are unpublished, not zero.
FAQ
What are Punch Out Of Prison two chapters?
They are the only areas the official description confirms. Chapter 1 comes first. Chapter 2, The Yard, opens after one Chapter 1 escape. The Yard job is to dig up a buried crate and carry it to the gate. Hall of Fame fastest times are kept for both, along with most escapes, blocks, and playtime.
Do I need a Hard clear before The Yard unlocks?
No. The update text asks for one Chapter 1 escape and does not name Easy, Normal, or Hard as a requirement. Hard Time is its own badge for escaping on Hard. Speedrunner is a separate badge for an escape under 20 minutes, and that badge does not name a chapter either.
Is the crate the same goal as the hidden tunnel?
No. The hidden tunnel is the team breakout described for getting out. The buried crate hauled to the gate is the Chapter 2 objective. Layouts, distances, and fail states for either goal are not published, so there is no official coordinate walkthrough.
Which code works, and is another chapter official?
RELEASE is the only code in the official description, and it grants free gems. The gem count is not published. No other code is confirmed. A further chapter is not in that description either, so it is not treated as live content in this guide.
Related Guides
Punch Out Of Prison ch1: Cell, Tunnel, and Escape
Learn how Punch Out Of Prison ch1 works: fists, crusher cash, upgrades, the hidden tunnel, and Easy to Hard.
Punch Out Of Prison ch2: The Yard Escape Guide
Learn how Punch Out Of Prison ch2, The Yard, unlocks after one escape, plus the crate objective, helpers, badges, and passes.
Punch Out Of Prison codes: Free Gems & Redemption
Find confirmed Punch Out Of Prison codes, learn what RELEASE rewards, and get practical redemption help and tips for earning more gems.
Punch Out Of Prison how to play: Beginner Guide
Learn how to play Punch Out Of Prison on Roblox: break walls, sell rubble, choose upgrades, find the tunnel, and unlock Chapter 2.
Punch Out Of Prison breaking out of prison: Co-op Guide
Plan your Punch Out Of Prison escape with co-op tips, team upgrades, the hidden tunnel, Chapter 2 objectives, and the confirmed gem code.