Punch Out Of Prison completed: Badge Checklist

See what Punch Out Of Prison completed covers: First Escape, Hard Time, 10 and 25 clears, Total Demolition, and Hall of Fame.

Why a finish line is harder to spot than the exit

Players hunting for Punch Out Of Prison completed are looking for a credits screen that this Roblox incremental never shows. Punch Out Of Prison completed is a stack of badges and records, not one cutscene. That matters if you want a real goal instead of grinding cubes with no plan.

Developer zenixiope launched the experience on October 16, 2026. By the November 3 public snapshot it already had millions of visits, so the “am I done?” question shows up fast. You punch prison walls in first person, sell rubble, buy stronger hits, and break out on Easy, Normal, or Hard. Escape Chapter 1 once and Chapter 2, The Yard, opens.

There is no standalone Steam, console, or mobile build. Play it on the official Punch Out Of Prison Roblox page.

What “finished” can mean in this game

Roblox does not publish a single 100% tracker for this place. Treat completion as layers. A new inmate is done with the tutorial the moment the cell door problem is solved. A completionist is still working after the 25th escape.

Completion tierWhat you actually didOfficial badge or boardGood stopping point?
Locked inJoined a cell and started breaking blocksWelcome to PrisonNo, this is the opener
First breakoutEscaped onceFirst EscapeYes, if you only wanted the story beat
Reliable inmateEscaped 10 timesRepeat OffenderSolid mid-game mark
VeteranEscaped 25 timesVeteran EscapeeStrong “I finished the loop” mark
Hard clearEscaped on HardHard TimeNeeded if difficulty matters to you
Empty chapterBroke every block in a chapterTotal DemolitionThe demolitionist finish
Record chaseFastest times, most escapes, blocks, or playtimeHall of FameNever truly ends

Use that table before you call a save file done. First Escape is the minimum honest reading of Punch Out Of Prison completed. Veteran Escapee plus Hard Time plus Total Demolition is the reading most badge hunters mean.

Community videos titled “PUNCH OUT OF PRISON - TWO CHAPTERS, ONE ESCAPE! | CH1 & CH2 COMPLETED” and “Roblox: Punch outta Prison (We got this!)” frame a two-chapter run as a milestone. Those are titles only. No transcript was available, so treat them as player experience, not developer quotes. They do line up with the official update: Chapter 2 exists, and clearing the first chapter is how you reach it.

A Chapter 3 often nicknamed The Sewers shows up in some third-party activity notes. The official description does not confirm it. Do not add an unlisted sewer run to your required checklist.

Badge checklist that actually tracks progress

Badges are the only published completion language. The list below comes from the public Roblox badges feed for universe ID 10771327607, checked November 3, 2026. Names and descriptions can change if the developer updates the game.

BadgeRequirement in plain languageWhy it belongs on a completion list
Welcome to PrisonGet locked up and start the breakoutProves the save started
First EscapeBreak out onceThe first real finish
Repeat OffenderEscape 10 timesShows the loop is repeatable
Veteran EscapeeEscape 25 timesThe long-haul escape badge
Hard TimeEscape on HardDifficulty completion
SpeedrunnerEscape in under 20 minutesTime-attack badge, not a story badge
Total DemolitionBreak every block of a chapter on any difficultyStructural completion
Wall BreakerBreak 100,000 cubesLifetime volume, separate from one chapter
Full CrewEscape with a full team of 5 inmatesSocial completion
Hand of GodLand a GOD PUNCH (1 in 1,000 punches)Luck badge, not a skill clear
Week Behind BarsClaim the daily reward 7 days in a rowCalendar goal
Saw The OwnerSpot the owner in the lobbyRare, not skill-based
Met The OwnerShare a cell match with the ownerAlso rare and out of your control

If your target is Punch Out Of Prison completed in the practical sense, prioritize the escape column and Total Demolition. Owner badges and Hand of God can sit for months even if you have mastered both chapters. Waiting on a 1-in-1,000 punch, or on zenixiope joining your server, is not a fair definition of finishing the game.

Wall Breaker is a lifetime counter. Total Demolition is “nothing left standing” inside one chapter. You can empty a chapter and still be far from 100,000 cubes, or you can pass 100,000 across many sloppy runs and still leave blocks behind. Track them separately.

Speedrunner asks for an escape under 20 minutes. The badge text does not say which chapter or difficulty. Until the developer publishes that detail, do not assume a Chapter 2 Hard clear is required for the timer badge.

Chapter 1, The Yard, and the three difficulties

Chapter 1 is the cell-and-tunnel breakout. The official pitch is simple: you and friends are locked in, you punch the structure cube by cube, you find a hidden tunnel, and you leave together. Thirteen hole shapes change how each punch carves the wall. Exact layouts, damage numbers, and upgrade prices are not officially published, so any “optimal path” map you see elsewhere is community reports, not a developer diagram.

Chapter 2 unlocks after one Chapter 1 escape. The Yard adds a buried crate you dig up and carry to the gate. That haul is the published objective. New helpers listed for the yard are pigeons, Biscuit the dog, tower hoses, and a bulldozer. They assist the dig-and-carry job. They do not replace the requirement to move the crate yourself as a team.

Chapter 1Chapter 2: The Yard
How you unlock itAvailable from the startEscape Chapter 1 once
Published goalFind the hidden tunnel and break outDig up the buried crate and carry it to the gate
Helpers called out officiallyGeneral helpers bought from rubble salesPigeons, Biscuit the dog, tower hoses, a bulldozer
Hall of FameFastest times trackedFastest times tracked separately
Difficulty optionsEasy, Normal, HardEasy, Normal, Hard (same three labels)

Difficulties are Easy, Normal, and Hard. Hard Time only requires an escape on Hard. It does not, in the published text, require both chapters on Hard or a full demolition on Hard. Total Demolition can be earned on any difficulty. If you want both badges with less friction, empty a chapter on Easy or Normal, then do a focused Hard escape once your gym stats and punch upgrades are online.

Servers hold up to 30 players. A completion squad is smaller: team upgrades help everyone in a group of up to five, and Full Crew wants all five inmates out together. A Roblox friend in the group grants +10% gems. That bonus is one of the few numeric rewards the developer states outright. Use it on purpose during gem-heavy sessions, not as a rumor.

Gems drop for every escape and unlock gloves, hit effects, classes, and emotes. The only code confirmed in the official description is RELEASE, which grants free gems. The gem amount is not published. No other working code is confirmed, and none should be invented. Redeem RELEASE early so the first upgrades are not paid entirely from rubble.

A Halloween set with pumpkin gloves, a candy shop, and spooky skins ran until November 2, 2026. As of November 3 that window is closed. Do not treat those cosmetics as part of a current completion route. If they return, the game page is the place to check.

Hall of Fame, the gym, and why records never “finish”

The Hall of Fame tracks fastest times for both chapters, plus most escapes, most blocks, and playtime. That is a leaderboard, not a badge with a cap. Someone will always post a faster yard run. Calling Punch Out Of Prison completed because you appear on the board once is a personal milestone. Calling the board itself complete is impossible.

Hall of Fame columnWhat a “good” result meansPublished target number?
Fastest Chapter 1 timeYour best tunnel escapeNo official par time
Fastest Chapter 2 timeYour best crate-to-gate runNo official par time
Most escapesRepeat breakoutsVeteran badge stops at 25; the board does not
Most blocksLifetime cubes brokenWall Breaker stops at 100,000; the board does not
PlaytimeTime spent in the experienceNo published hour goal

THE GYM sells permanent upgrades. Rubble sold at the crusher buys the run-by-run kit: harder punches, bigger holes, a larger backpack, and helpers. Team upgrades apply to the whole group. Costs, damage values, and drop rates are not on the official page. If a guide lists a precise gem price or a punch multiplier, label it player experience and re-check in game.

A practical split:

  • Spend early rubble on punch power and hole size so tunnel and crate work move faster.
  • Put permanent points into the gym before you chase Speedrunner or Hard Time.
  • Save a full five-player session for Full Crew instead of mixing it with a solo speed attempt.
  • Use the friend gem bonus on nights you plan several escapes in a row.
  • Vote on the IDEAS board if you care what gets built next. The game is still young, and the last listed update date in the November 3 snapshot is the same day as this guide.

Public reach at that snapshot: about 2,823,792 visits, 70,166 favorites, 2,446 upvotes against 448 downvotes (about 84.5% positive), and 4,568 concurrent players. Place ID 87263150662976 and universe ID 10771327607 are the official identifiers. Those figures move. They show a live sim, not a frozen campaign with a final mission.

A clean route from first lockup to a real clear

Here is a sequence that matches published goals without pretending unpublished numbers are known.

  1. Join, earn Welcome to Prison, and learn the 13 hole shapes on the first walls. Different shapes matter more than button-mashing once backpack space fills.
  2. Sell rubble at the crusher before you hoard it. Early upgrades shorten every later escape.
  3. Redeem code RELEASE. Expect free gems, not a published amount.
  4. Escape once for First Escape. That single clear also unlocks The Yard.
  5. Run Chapter 2 at least once so both Hall of Fame time columns have a personal baseline. Dig the crate, then carry it to the gate. Do not skip the carry.
  6. Train at the gym between sessions. Permanent stats are what make a sub-20-minute Speedrunner attempt realistic.
  7. Stack escapes toward 10 (Repeat Offender) and 25 (Veteran Escapee). Each clear also pays gems for cosmetics and classes.
  8. Pick one chapter and remove every block for Total Demolition. Any difficulty counts. Leave no cube “for later.”
  9. After upgrades feel stable, queue Hard and leave for Hard Time. If the run fails, the badge text does not punish you for trying on a later visit.
  10. Schedule Full Crew separately: five inmates, shared team upgrades, one exit together.
  11. Treat Hand of God, Saw The Owner, and Met The Owner as bonus rolls. Keep punching and playing; do not block the rest of the list on them.
  12. Claim daily rewards seven days straight for Week Behind Bars. Miss a day and the published streak requirement starts over in spirit even if the game’s exact reset rule is not printed.
Session goalBest group sizeDifficulty to pickBadge you are farming
Learn holes and sell first rubbleSolo or friendsEasyWelcome to Prison
Unlock the yard1–5Easy or NormalFirst Escape
Crate carry practice2–5NormalChapter 2 time on the Hall of Fame
Badge marathonAnyEasy, repeatedRepeat Offender, then Veteran Escapee
Strip a chapter bareAnyAnyTotal Demolition
Timed exitSmall, coordinatedYour fastest comfortable settingSpeedrunner (under 20 minutes)
Prove the hard clearYour most reliable groupHardHard Time
Social clearExactly 5Whatever the group can finishFull Crew

That route is how a completion-minded player should read Punch Out Of Prison completed: first escape, both chapters touched, 10 and 25 clears, a fully broken chapter, a Hard exit, and optional board times. Everything else is extra.

If a number is missing from this article, it is missing because zenixiope has not published it. Check the crusher, the gym, and the badge menu in game rather than trusting a guessed price list.

FAQ

What does Punch Out Of Prison completed mean?

It usually means First Escape at minimum. A fuller reading is Repeat Offender (10 escapes), Veteran Escapee (25), Hard Time, and Total Demolition, with both chapters represented on the Hall of Fame. There is no official “campaign complete” popup.

Does finishing Chapter 1 finish the game?

No. One Chapter 1 escape unlocks Chapter 2, The Yard, where you dig up a buried crate and carry it to the gate. Community run titles often treat both chapters as one escape story. That is player experience, and it matches the official update notes.

Is there a confirmed Chapter 3 required for completion?

Not in the official description. A sewer chapter appears only in third-party notes. Until the Roblox game page lists it, it is not part of an official completion path.

Which goals should I ignore if I only want skill badges?

Skip Saw The Owner, Met The Owner, and Hand of God if you want goals you can force. Owner sightings depend on zenixiope being present. The god punch is listed as 1 in 1,000 punches. Week Behind Bars is easy but takes seven claim days, not combat skill.